Contact
Departments
Courses Taught
TAC 312 Middleware I
TAC 354 Advanced Game Audio Production Techniques
Education
BM Coe College
MFA California Institute of the Arts
Q&A
What is your hometown?
Berkeley, CA (Oakland since 1996)
What are you passionate about outside of music?
Game Development, History, Politics, AI, Tech, Science
Who were your major teachers?
Paul Smoker, David Roitstein, David Rosenboom
What was a turning point in your career?
Finding out that I was a good teacher back in 2000 while being a lab instructor at Ex'pression College
If you weren't a musician or teacher, what do you think you would be doing now?
Probably a developer
What is your daily practice routine?
Playing jazz standards in the style of various composers and improvisers
From a music history perspective, what year and city are most important to you?
Vienna around 1903 when Mahler was composer and conducting
What is your unrealized project?
The Metaphysicians - a jazz improvisers sextet playing my compositions
Please list your most important collaborations.
Oliver Lake, Frank Gratkowski, Damon Smith
What are your top career moments?
Playing in the Ulrichsberger Kaleidophon in 2009, Touring Israel w/ Damon Smith and Ariel Shibolet.
What recordings can we hear you on?
Urban Rumination - https://scottrlooney.bandcamp.com/track/urban-rumination
Repercussions - https://www.edgetonerecords.com/catalog/4061.html
New Monsters - Point Cloud https://open.spotify.com/artist/7BH8fqUNDu6IQ08jQuXdWV
Steve Horowitz - Fantasy Kingdom https://open.spotify.com/album/6Rebm7aFOVxPNSzVaD953c
Media
Biography
Scott Looney is a passionate artist, soundsmith, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind the creation of content for interactive media and games for over fifteen years. He pioneered interactive online audio courses for the Academy Of Art University, and has also taught at Ex’pression College, Cogswell College, Pyramind Training, UC Santa Cruz, City College SF, and SF State University. He has created compelling sounds for audiences, game developers and ad agencies alike across a broad spectrum of genres and styles, from contemporary music to experimental noise. In addition to his work in game audio and education, he is currently researching procedural and generative sound applications in games, and mastering the art of code.